Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (2024)

1.

Physical Damage Army of the Dead Rathma Variation

This is no longer a variation, but has been changed tobe the main build as of Patch 2.7.4. Please refer to the main page for the current iteration of thisbuild.

Another option for solo Greater Rift pushing, which is safer and plays at agreater range, is to alter the build into Physical runes and drop the usualRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (1) Nayr's Black Death Poison damage scaling in favor of other multipliers,i.e. Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (2) Trag'Oul's Corroded Fang or Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (3) Reilena's Shadowhook. This buildvariation guide will give you an outline for both approaches, which willachieve a similar result in terms of endgame viability.

Active Skills
Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (4)Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (5)DecrepifyRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (6) Borrowed TimeRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (7)Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (8)Command SkeletonsRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (9) Frenzy1Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (10)Bone ArmorRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (11) Dislocation2Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (12)Army of the DeadRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (13) Death Valley3Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (14)Blood RushRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (15) Potency4Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (16)ReviveRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (17) Personal Army
Passive Skills

2.

Adapting Rotation

Similarly to the base build, you should call upon your summons and maximizetheir numbers as soon as possible — all 7 Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (22) Command Skeletons andthe 10 Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (23) Revives — so you get the most out of your Rathma setbonus and chunk the massive Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (24) Army of the Dead cooldown. With properCooldown Reduction optimization, you should have two activations ofRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (25) Army of the Dead within a single Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (26) Convention of Elements rotation.One of them needs to be during the Physical cycle in order to burst enemiesdown, while the other will be auxiliary damage, mopping up stragglers andsetting up Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (27) Oculus Ring spawns.

Unlike the base build, you will be at a considerable distance from theenemy — letting the minions tank and distract your enemies, andjudiciously applying Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (28) Decrepify (mind your Essence!) for theRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (29) Trag'Oul's Corroded Fang damage bonus. As your Physical rotation ofRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (30) Convention of Elements approaches, you will need to move in closer tothe fight, stun the pull with Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (31) Bone Armor Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (32) Dislocation to get the maximumRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (33) Krysbin's Sentence damage bonus and then teleport away withRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (34) Blood Rush to maximize your Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (35) Zei's Stone of Vengeance bonus, whichis based on distance. With both bonuses taken care of, you can unleash theRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (36) Army of the Dead Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (37) Death Valley nuke and enjoy the devastation.

3.

Adapting Skills

Most of the skill and passive selection will overlap with the base GreaterRift progression build, with minor adaptations to accommodate the purposes ofa Physical damage-centric build.

  • Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (38) Army of the Dead is still the centerpiece of the build, but youshould alter its rune to the pulling effect of Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (39) Death Valley for someexcellent battlefield manipulation.
  • Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (40) Command Skeletons stays in the build as one half of the summonedarmy necessary for the Rathma set bonuses. The preferred rune continues to beRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (41) Frenzy, for the hastened resets of Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (42) Army of the Dead.
  • Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (43) Revive is also a mandatory inclusion in a Rathma build, but youcan drop the annoying fear of the Poison rune in favor of the much morepleasant damage reduction aspect of Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (44) Personal Army. Note that this runeshould be changed to Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (45) Oblation if you opt to useRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (46) Reilena's Shadowhook-based damage amplification, since this rune willhelp proc Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (47) Blood is Power more reliably — in fact, you will need touse the skill quite often to assist the process yourself!
  • Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (48) Bone Armor Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (49) Dislocation stays for both the additional defenses andthe Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (50) Krysbin's Sentence proc with the active stun effect.
  • Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (51) Blood Rush Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (52) Potency remains in the build as a vital repositioning andmovement tool throughout the Greater Rift.
  • Instead of rushing into the fray to apply curses manually viaRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (53) Cursed Scythe, you can do it from the safety of your minion backlinewith sparing use of Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (54) Decrepify Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (55) Borrowed Time. If you opt to useRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (56) Reilena's Shadowhook-based damage amplification, this slot should beswapped to Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (57) Simulacrum Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (58) Reservoir, and its use should be timed to thePhysical rotation of CoE every 3 cycles.
  • Taking cues from the main build, you will maintainRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (59) Spreading Malediction for the damage bonus, as well asRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (60) Grisly Tribute for the minion-based healing effect, in your passivelineup. In a Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (61) Trag'Oul's Corroded Fang setup, adapt the remaining twopassives to Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (62) Dark Reaping for Essence sustain and Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (63) Final Servicefor safety. In a Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (64) Reilena's Shadowhook setup, changeRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (65) Spreading Malediction to Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (66) Overwhelming Essence (for the Essencegain, scaling your damage) and swap Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (67) Final Service toRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (68) Blood is Power to mitigate the massive Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (69) Simulacrum CD.

4.

Adapting Gear

The build remains firmly rooted in the combination of the Bones of Rathma set (5 pieces) and thecraftable Cpt. Crimson set (2 pieces), their full set bonuses attained via aRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (70) Ring of Royal Grandeur in the Cube. You will also maintain the weapon andoffhand combo from the main build — the Jesseth Arms set,Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (71) Jesseth Skullscythe and Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (72) Jesseth Skullshield. Generally, even thejewelry choices will remain the same — all out offensive powers withRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (73) Squirt's Necklace, Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (74) Krysbin's Sentence andRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (75) Convention of Elements boosting your DPS. You can make a minoralteration in a Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (76) Reilena's Shadowhook-reliant build by swapping theamulet to Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (77) Haunted Visions, which will greatly reduce the strain on yourcooldown management, but will lose you a damage multiplier — aconvenience change with significant tradeoffs. In aRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (78) Reilena's Shadowhook-leaning variation, you will also have to takeMaximum Essence in your Paragons, as well as the secondary stats of yourweapon and offhand.

SlotPiecesStat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Vitality
  5. Crowd Control Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Shoulders
  1. Intelligence
  2. Cooldown Reduction
  3. Area Damage
  4. Vitality
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. 3 Sockets
  2. Vitality
  3. Armor
  4. Melee or Missile Damage Reduction (Secondary Stat)
  5. Physical or Lightning Resistance (Secondary Stat)
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Physical Damage
  4. Life per Hit or Vitality
  5. Melee or Missile Damage Reduction (Secondary Stat)
Hands
  1. Intelligence
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
  5. Pickup Radius (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor
  5. Life per Kill (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Feet
  1. Intelligence
  2. Vitality
  3. Armor
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Physical Damage
  5. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed (on one ring)
  5. Cooldown Reduction (on other ring)
  6. Life per Kill (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed (on one ring)
  5. Cooldown Reduction (on other ring)
  6. Life per Kill (Secondary Stat)
Weapon
  1. High Weapon Damage
  2. Intelligence
  3. Socket (preferably from Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (92) Ramaladni's Gift)
  4. Increased Attack Speed
  5. Cooldown Reduction
  6. Maximum Essence (Important Secondary Stat)
Off-hand
  1. Intelligence
  2. Critical Hit Chance
  3. Cooldown Reduction
  4. Resource Cost Reduction
  5. Elite Damage Increase
  6. Maximum Essence (Important Secondary Stat)

To help you with farming the gear you need for your builds, we have two veryuseful guides that you can access by clicking the links below: a Salvage Guide tohelp you quickly check whether or not you can safely salvage a piece of gear anda Legendary Farming Guide to help you efficiently farm legendaries and set items.

Legendary Item Salvage Guide Guide to Farming Legendaries and Set Items

4.1.

Season 29: Paragon Cap

Season 29 introduces a season-specific cap to stat benefits from Paragonlevels, all while updating how Paragon point distribution is handled. For theduration of this Season, you can only assign 800 Paragon stat points to yourcharacter, removing the long-standing practice of main-stat stacking (with somegearing implications — see below) after you reach Paragon 800.

On top of that, you could only allocate 50 Paragon stat points to each ofthe four stats in a given Paragon category (Core, Offense, Defense, andUtility). In Season 29, you can allocate up to the full 200 points per categoryinto any attribute, allowing you to more easily reach necessary buildbreakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction,Resource Cost Reduction, etc.

With the changes to Paragon in mind, we recommend using the followingParagon distribution for this build:

  • Core: Movement Speed: 200 points.
  • Offense: Critical Hit Chance and Critical Hit Damage: Allocatepoints so they are as close to the desirable 1:10 ratio between the two stats,as displayed in your Character Details sheet. For weapon-and-offhand builds,this is usually achieved with the full 200 points spent into Critical HitDamage.
  • Defense: Life and All Resistance: Allocate points to maximizesurvivability; for Necromancers, this is usually achieved by evenly splitting100 points into Life (directly increasing your Health pool) and Armor (tocomplement the naturally high All Resistance stat of Intelligence-basedcharacters).
  • Utility: Area Damage: 200 points.

4.1.1.

Season 29: Gearing Considerations

In terms of gear, keeping the Paragon cap in mind is paramount, as itstymies the traditional endless supply of main stat after Paragon 800. Thismeans re-rolling mainstat off your gear is no longer desirable, and fullequipment augmentation with your main stat is even more critical. Additionally,you should take a careful look at your build and consider if you can fit thefollowing changes to strengthen your damage and survivability:

  • Guardian's Jeopardy: This is a craftable armor set, and the recipefor its creation drops from Bounty farming. Guardian's 2-piece provides adecent damage reduction bonus, but the true powerhouse of the set is the3-piece bonus, which nets you an additional 100% of your main stats fromequipped items. This is a tremendous benefit in an 800 Paragon capped Season.If the Guardian set can fit into the build with minimal sacrifices (othercraftable sets, tertiary damage multipliers, etc.), consider itsimplementation. The available pieces are Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (94) Guardian's Aversion (Wrists),Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (95) Guardian's Case (Waist), and Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (96) Guardian's Gaze (Head). Of course, youcan wear 2 pieces of the set and complete the full 3-piece bonus with aRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (97) Ring of Royal Grandeur (found from Act I bounty caches).
  • Endless Walk:This is a jewelry set consisting ofRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (98) The Traveler's Pledge (Amulet) and Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (99) The Compass Rose (Ring), and israndomly found through farming, gambling Blood Shards, and/or Kanai's Cuberecipes. The Endless Walk set is a nice compromise between damage bonuses(building up while stationary) and defensive bonuses (building up whilemoving). It can replace glass cannon choices like the Bastions of Will set(Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (100) Focus and Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (101) Restraint) and Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (102) Squirt's Necklace withacceptable losses to DPS.
  • Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (103) Unity: A character wearing this ring, along with anotherRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (104) Unity on their follower plus an immortality relic for them (i.e.,Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (105) Enchanting Favor), will reduce their damage taken by 50%.Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (106) Unity can roll excellent offense-oriented stats and has an innateExtra Damage to Elites roll, which somewhat offsets losing all-out offensejewelry.

5.

Adapting Gems

Both Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (107) Bane of the Trapped and Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (108) Zei's Stone of Vengeance remainvaluable, independent damage multiplication gems for the setup. Your third slotcan be altered to Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (109) Bane of the Powerful in a Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (110) Trag'Oul's Corroded Fangsetup, since it is safer and less CD-reliant than its sister buildvariations.

SlotGems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

Legendary Gems and Normal Gems Guide

6.

Adapting Kanai's Cube

Both Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (118) Fate's Vow and Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (119) Ring of Royal Grandeur remain cornerstonepieces of the build and are firmly affixed to your Cube setup. Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (120) Fate's Vowbrings a massive additive damage increase (hence the incentive to exclude skilldamage rolls on gear, as it falls in the same category) to Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (121) Army of the Dead,plus granting you the highest base damage rune, Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (122) Unconventional Warfare,for free. Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (123) Ring of Royal Grandeur grants you the full bonuses of the Rathmaand Cpt. Crimson sets mixture.

The weapon Cube slot is the reason for this variation's existence, and youcan either go for a Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (124) Trag'Oul's Corroded Fang setup (safer, more consistent,harder Essence management) or a Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (125) Reilena's Shadowhook setup (higher burstduring Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (126) Simulacrum uptime and easier Essence management, but requires MaxEssence rolls on gear and has less CC). Both sub-variants perform comparably, soit is up to your preferences how you build your Physical Army of the DeadNecro.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Pleaserefer to our Kanai's Cube guide for more information.

Kanai's Cube guide

7.

Follower

The recommended follower for this build during solo GR progression is theEnchantress, due to her increased attack speed bonuses (helpful forthe attack speed breakpoint-reliant methods of dealing damage in this build)via Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (127) Focused Mind, as well as the cooldown reduction bonus fromRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (128) Prophetic Harmony and damage reduction fromRathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (129) Powered Shield.

For more information regarding followers, we advise you to read our FollowerGuide, which contains detailed advice for choosing the skills and the gear ofyour follower.

Diablo 3 Follower Guide

8.

Legendary Potion

Your recommended potion is Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (130) Bottomless Potion of the Unfettered, whichrenders you immune to Crowd Control effects for a brief time after consuming it— valuable bonus to a build that lacks means to break away from CC outsideof straight up evasion via Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (131) Blood Rush.

9.

Changelog

  • 26 Aug. 2022: Variant retired, since the Physical version is rolled into the main build.
  • 14 Apr. 2022: Guide reviewed for Season 26.
  • 08 Dec. 2021: Added Season 25 Soul Shard recommendations.
  • 22 Jul. 2021: Added S24 Ethereal recommendation.
  • 29 Mar. 2021: Guide added.

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Rathma Army of the Dead Necromancer Physical Army of the Dead Rathma Variant Variation (2024)

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