1.
Physical Damage Army of the Dead Rathma Variation
This is no longer a variation, but has been changed tobe the main build as of Patch 2.7.4. Please refer to the main page for the current iteration of thisbuild.
Another option for solo Greater Rift pushing, which is safer and plays at agreater range, is to alter the build into Physical runes and drop the usual Nayr's Black Death Poison damage scaling in favor of other multipliers,i.e.
Trag'Oul's Corroded Fang or
Reilena's Shadowhook. This buildvariation guide will give you an outline for both approaches, which willachieve a similar result in terms of endgame viability.
Active Skills |
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Passive Skills |
2.
Adapting Rotation
Similarly to the base build, you should call upon your summons and maximizetheir numbers as soon as possible — all 7 Command Skeletons andthe 10
Revives — so you get the most out of your Rathma setbonus and chunk the massive
Army of the Dead cooldown. With properCooldown Reduction optimization, you should have two activations of
Army of the Dead within a single
Convention of Elements rotation.One of them needs to be during the Physical cycle in order to burst enemiesdown, while the other will be auxiliary damage, mopping up stragglers andsetting up
Oculus Ring spawns.
Unlike the base build, you will be at a considerable distance from theenemy — letting the minions tank and distract your enemies, andjudiciously applying Decrepify (mind your Essence!) for the
Trag'Oul's Corroded Fang damage bonus. As your Physical rotation of
Convention of Elements approaches, you will need to move in closer tothe fight, stun the pull with
Bone Armor
Dislocation to get the maximum
Krysbin's Sentence damage bonus and then teleport away with
Blood Rush to maximize your
Zei's Stone of Vengeance bonus, whichis based on distance. With both bonuses taken care of, you can unleash the
Army of the Dead
Death Valley nuke and enjoy the devastation.
3.
Adapting Skills
Most of the skill and passive selection will overlap with the base GreaterRift progression build, with minor adaptations to accommodate the purposes ofa Physical damage-centric build.
Army of the Dead is still the centerpiece of the build, but youshould alter its rune to the pulling effect of
Death Valley for someexcellent battlefield manipulation.
Command Skeletons stays in the build as one half of the summonedarmy necessary for the Rathma set bonuses. The preferred rune continues to be
Frenzy, for the hastened resets of
Army of the Dead.
Revive is also a mandatory inclusion in a Rathma build, but youcan drop the annoying fear of the Poison rune in favor of the much morepleasant damage reduction aspect of
Personal Army. Note that this runeshould be changed to
Oblation if you opt to use
Reilena's Shadowhook-based damage amplification, since this rune willhelp proc
Blood is Power more reliably — in fact, you will need touse the skill quite often to assist the process yourself!
Bone Armor
Dislocation stays for both the additional defenses andthe
Krysbin's Sentence proc with the active stun effect.
Blood Rush
Potency remains in the build as a vital repositioning andmovement tool throughout the Greater Rift.
- Instead of rushing into the fray to apply curses manually via
Cursed Scythe, you can do it from the safety of your minion backlinewith sparing use of
Decrepify
Borrowed Time. If you opt to use
Reilena's Shadowhook-based damage amplification, this slot should beswapped to
Simulacrum
Reservoir, and its use should be timed to thePhysical rotation of CoE every 3 cycles.
- Taking cues from the main build, you will maintain
Spreading Malediction for the damage bonus, as well as
Grisly Tribute for the minion-based healing effect, in your passivelineup. In a
Trag'Oul's Corroded Fang setup, adapt the remaining twopassives to
Dark Reaping for Essence sustain and
Final Servicefor safety. In a
Reilena's Shadowhook setup, change
Spreading Malediction to
Overwhelming Essence (for the Essencegain, scaling your damage) and swap
Final Service to
Blood is Power to mitigate the massive
Simulacrum CD.
4.
Adapting Gear
The build remains firmly rooted in the combination of the Bones of Rathma set (5 pieces) and thecraftable Cpt. Crimson set (2 pieces), their full set bonuses attained via a Ring of Royal Grandeur in the Cube. You will also maintain the weapon andoffhand combo from the main build — the Jesseth Arms set,
Jesseth Skullscythe and
Jesseth Skullshield. Generally, even thejewelry choices will remain the same — all out offensive powers with
Squirt's Necklace,
Krysbin's Sentence and
Convention of Elements boosting your DPS. You can make a minoralteration in a
Reilena's Shadowhook-reliant build by swapping theamulet to
Haunted Visions, which will greatly reduce the strain on yourcooldown management, but will lose you a damage multiplier — aconvenience change with significant tradeoffs. In a
Reilena's Shadowhook-leaning variation, you will also have to takeMaximum Essence in your Paragons, as well as the secondary stats of yourweapon and offhand.
Slot | Pieces | Stat Priority |
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Head |
| |
Shoulders |
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Torso |
| |
Wrists |
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Hands |
| |
Waist |
| |
Legs |
| |
Feet |
| |
Amulet |
|
|
Ring #1 |
| |
Ring #2 |
| |
Weapon |
| |
Off-hand |
|
To help you with farming the gear you need for your builds, we have two veryuseful guides that you can access by clicking the links below: a Salvage Guide tohelp you quickly check whether or not you can safely salvage a piece of gear anda Legendary Farming Guide to help you efficiently farm legendaries and set items.
Legendary Item Salvage Guide Guide to Farming Legendaries and Set Items
4.1.
Season 29: Paragon Cap
Season 29 introduces a season-specific cap to stat benefits from Paragonlevels, all while updating how Paragon point distribution is handled. For theduration of this Season, you can only assign 800 Paragon stat points to yourcharacter, removing the long-standing practice of main-stat stacking (with somegearing implications — see below) after you reach Paragon 800.
On top of that, you could only allocate 50 Paragon stat points to each ofthe four stats in a given Paragon category (Core, Offense, Defense, andUtility). In Season 29, you can allocate up to the full 200 points per categoryinto any attribute, allowing you to more easily reach necessary buildbreakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction,Resource Cost Reduction, etc.
With the changes to Paragon in mind, we recommend using the followingParagon distribution for this build:
- Core: Movement Speed: 200 points.
- Offense: Critical Hit Chance and Critical Hit Damage: Allocatepoints so they are as close to the desirable 1:10 ratio between the two stats,as displayed in your Character Details sheet. For weapon-and-offhand builds,this is usually achieved with the full 200 points spent into Critical HitDamage.
- Defense: Life and All Resistance: Allocate points to maximizesurvivability; for Necromancers, this is usually achieved by evenly splitting100 points into Life (directly increasing your Health pool) and Armor (tocomplement the naturally high All Resistance stat of Intelligence-basedcharacters).
- Utility: Area Damage: 200 points.
4.1.1.
Season 29: Gearing Considerations
In terms of gear, keeping the Paragon cap in mind is paramount, as itstymies the traditional endless supply of main stat after Paragon 800. Thismeans re-rolling mainstat off your gear is no longer desirable, and fullequipment augmentation with your main stat is even more critical. Additionally,you should take a careful look at your build and consider if you can fit thefollowing changes to strengthen your damage and survivability:
- Guardian's Jeopardy: This is a craftable armor set, and the recipefor its creation drops from Bounty farming. Guardian's 2-piece provides adecent damage reduction bonus, but the true powerhouse of the set is the3-piece bonus, which nets you an additional 100% of your main stats fromequipped items. This is a tremendous benefit in an 800 Paragon capped Season.If the Guardian set can fit into the build with minimal sacrifices (othercraftable sets, tertiary damage multipliers, etc.), consider itsimplementation. The available pieces are
Guardian's Aversion (Wrists),
Guardian's Case (Waist), and
Guardian's Gaze (Head). Of course, youcan wear 2 pieces of the set and complete the full 3-piece bonus with a
Ring of Royal Grandeur (found from Act I bounty caches).
- Endless Walk:This is a jewelry set consisting of
The Traveler's Pledge (Amulet) and
The Compass Rose (Ring), and israndomly found through farming, gambling Blood Shards, and/or Kanai's Cuberecipes. The Endless Walk set is a nice compromise between damage bonuses(building up while stationary) and defensive bonuses (building up whilemoving). It can replace glass cannon choices like the Bastions of Will set(
Focus and
Restraint) and
Squirt's Necklace withacceptable losses to DPS.
Unity: A character wearing this ring, along with another
Unity on their follower plus an immortality relic for them (i.e.,
Enchanting Favor), will reduce their damage taken by 50%.
Unity can roll excellent offense-oriented stats and has an innateExtra Damage to Elites roll, which somewhat offsets losing all-out offensejewelry.
5.
Adapting Gems
Both Bane of the Trapped and
Zei's Stone of Vengeance remainvaluable, independent damage multiplication gems for the setup. Your third slotcan be altered to
Bane of the Powerful in a
Trag'Oul's Corroded Fangsetup, since it is safer and less CD-reliant than its sister buildvariations.
Slot | Gems |
---|---|
Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Legendary Gems and Normal Gems Guide
6.
Adapting Kanai's Cube
Both Fate's Vow and
Ring of Royal Grandeur remain cornerstonepieces of the build and are firmly affixed to your Cube setup.
Fate's Vowbrings a massive additive damage increase (hence the incentive to exclude skilldamage rolls on gear, as it falls in the same category) to
Army of the Dead,plus granting you the highest base damage rune,
Unconventional Warfare,for free.
Ring of Royal Grandeur grants you the full bonuses of the Rathmaand Cpt. Crimson sets mixture.
The weapon Cube slot is the reason for this variation's existence, and youcan either go for a Trag'Oul's Corroded Fang setup (safer, more consistent,harder Essence management) or a
Reilena's Shadowhook setup (higher burstduring
Simulacrum uptime and easier Essence management, but requires MaxEssence rolls on gear and has less CC). Both sub-variants perform comparably, soit is up to your preferences how you build your Physical Army of the DeadNecro.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Pleaserefer to our Kanai's Cube guide for more information.
Kanai's Cube guide
7.
Follower
The recommended follower for this build during solo GR progression is theEnchantress, due to her increased attack speed bonuses (helpful forthe attack speed breakpoint-reliant methods of dealing damage in this build)via Focused Mind, as well as the cooldown reduction bonus from
Prophetic Harmony and damage reduction from
Powered Shield.
For more information regarding followers, we advise you to read our FollowerGuide, which contains detailed advice for choosing the skills and the gear ofyour follower.
Diablo 3 Follower Guide
8.
Legendary Potion
Your recommended potion is Bottomless Potion of the Unfettered, whichrenders you immune to Crowd Control effects for a brief time after consuming it— valuable bonus to a build that lacks means to break away from CC outsideof straight up evasion via
Blood Rush.
9.
Changelog
- 26 Aug. 2022: Variant retired, since the Physical version is rolled into the main build.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 08 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 22 Jul. 2021: Added S24 Ethereal recommendation.
- 29 Mar. 2021: Guide added.
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